• [经典旧世]ConROC Priest

    经典魔兽世界中,牧师技能循环辅助插件,专属职业模块。

    最后更新:2025-02-1378.1064,581
  • SpArc

    Semicircle FSM Rotation & Cooldown HUD — data-driven spell queue and dual-direction castbar powered by editable Markdown (.md) pseudocode and AI prompt generation.

    最后更新:2026-11-011,560.5098
  • WillPay4PI

    检测你的爆发窗口,并自动向牧师请求灌注之力。愿意用金币、尊严或两者交换。

    最后更新:2026-06-241,872.8038
  • Macromate - Smart macros

    Write {healer}, {tank2} or {pi} into a macro and it always points at the right group member, updating as your group changes.

    最后更新:2026-10-051,802.5055
  • Boss Mentor

    Boss Mentor 是一个即时Boss机制指南插件。当战斗开始时,它会自动显示一个简洁的弹窗,包含技能信息、职业特定提示和打断优先级。无需再切换到Wowhead查看攻略。

    最后更新:2026-10-15184.9035,625
  • [经典旧世]Splatter Combat Text

    可自定义的浮动战斗文本,具有动态伤害放置、颜色编码的法术系、主题、配置文件和战斗摘要功能。

    最后更新:2026-10-101,442.50436
  • PotionReady Vôlko

    一个药剂追踪插件,当药剂可用时显示提示文本,不可用时则隐藏显示。

    最后更新:2026-09-07940.001,009
  • PleebFolioReminder

    PleebFolio Reminder saves Omnium Folio choices per spec and talent loadout.

    最后更新:2026-10-221,397.70156
  • Khes'yc Battle Timer

    简洁、高效、轻量级的战斗计时器

    最后更新:2025-08-061,355.201,040
  • [经典旧世]Vocal Raid Assistant - Sara Sound Pack [en-EN]

    声音指挥助手 - 莎拉声音包 该插件是一款声音指挥辅助工具,内含莎拉声音包,能够在团队副本中提供清晰的声音提示,帮助玩家更好地进行战术执行和团队协调。

    最后更新:2025-12-0392.2095,274
魔兽大脚下载

用户群最庞大的WOW中文插件,帮助您获得轻松愉快的游戏体验!详细>>

MD5:
5207fcb0849f324c7ae4fecc4d9e11ad
适用版本:7.1.0

魔兽大脚更新日志>>

进入魔兽大脚专区>>

下载排行榜[更多]
评分排行榜[更多]
  • 1
    99,999.9
    Releasnt - Ress Blocker

    Releasnt 是一个插件,在你释放灵魂前会要求你确认,避免误操作造成的尴尬。

  • 2
    99,999.9
    TopFive

    Top 5 damage overlay after every dungeon and raid boss kill, powered by Blizzard’s damage meter.

  • 3
    99,999.9
    [怀旧服]Ember Tracker (WET)

    A lightweight resource tracker for Destruction Warlocks with zero latency and full UI customization.

  • 4
    99,999.9
    [怀旧服]WombatLog - A better Combat Log

    Combat Log, Crit Alerts, Spell Reminder, Personal Resource Display and more!

  • 5
    99,999.9
    [怀旧服]Ascent

    Per-level leveling analytics: where every point of experience came from, where you earned it, and how you played to earn it.