
**Hunter's Mark Reminder** puts a Hunter's Mark reminder icon on the nameplate of the one enemy worth marking: a boss, an elite, a rare elite, a world boss or an enemy player.

这是为"午夜"资料片重新开发的MSBT插件。它延续了MSBT的经典功能,包括在屏幕上显示伤害、治疗、法力值等战斗信息,并支持自定义显示样式、字体大小和位置。玩家可以设置不同的触发条件和视觉效果,使战斗信息更加直观清晰。

Group interrupt tracker and focus-kick helper for WoW Midnight: see who can kick, who just kicked, a focus cast bar, one-click macros and auto-assigned kick markers.

Marks action bar buttons by class-resource count, proc, and your own aura — for World of Warcraft 12.1 (Midnight), where the aura APIs are largely closed to addons.

One-button macro sequence runner for retail: import !SpellSmasher! packs, Method/Engine lists, priority triangle mash, once-per-combat openers. Works with spellsmasher.com.

One-button macro sequence runner for retail: import !SpellSmasher! packs, Method/Engine lists, priority triangle mash, once-per-combat openers. Works with spellsmasher.com.

One-button macro sequence runner for retail: import !SpellSmasher! packs, Method/Engine lists, priority triangle mash, once-per-combat openers. Works with spellsmasher.com.

Warns you with sound and a big on-screen alert whenever an enemy NPC casts something interruptible, with a one-click button to shut it down and automatic rotation so your group doesn't all interrupt the same cast.

Fire Mage raid tracker for WoW Classic Era. Tracks Ignite, Improved Scorch, Combustion, threat and synchronizes information between mages.

Your health & power as an enemy-style plate docked to your target, with druid fang or rogue dagger combo points, enemy cooldowns, crowd control and health numbers right on their nameplate.
DBM首领警报主模块,包含当前版本的团队副本,不包含老团本和五人副本,需要的可以单独下载其他资料片的模块。
DBM首领警报主模块,包含当前版本的副本,不包含老团本和五人副本,需要的可以单独下载其他资料片的模块。
DBM首领警报主模块,包含当前版本的副本,不包含老团本和五人副本,需要的可以单独下载其他资料片的模块。
全面战斗分析,汇聚伤害、治疗等关键数据。
功能强大并具有人性化设置向导的伤害统计插件。
Visual-only Demonology Warlock next-press helper for Midnight. One clear icon. Never automates.
模块化生活质量套件,包含用户界面、团队副本及史诗钥石地下城增强功能。
Healing & Damage meter, run report and secondary Stats analysis for every class
将连击点数和灵魂碎片替换为心形图标。
Per-level leveling analytics: where every point of experience came from, where you earned it, and how you played to earn it.